Tuesday, March 18, 2014

Entertainment



Entertainment

          Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognizable and familiar. Storytelling, Music, drama, dance, and different kinds of performance exits in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry which records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre recorded products, to a banquet adapted for two, to any size or type of party, with appropriate music and dance, to performances intended for thousands, and even for a global audience.

        The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.

           An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment. The audience may have a passive role, as in the case of persons watching a play, opera, television show, or film; or the audience role may be active, as in the case of games, where the participant/audience roles may be routinely reversed. Entertainment can be public or private, involving formal, scripted performance, as in the case of theater or concerts, or unscripted and spontaneous, as in the case of children games. Most forms of entertainment have persisted over many centuries, evolving due to changes in culture, technology, and fashion. Films and video games, for example, although they use newer media, continue to tell stories, present drama, and play music. Festivals devoted to music, film, dance or  allow audiences to be entertained over a number of consecutive days.

           Some activities that once were considered entertaining, particularly public punishments, have been removed from the public arena. Others, such as fencing or archery once necessary skills for some, have become serious sports and even professions for the participants, at the same time developing into entertainment with wider appeal for bigger audiences. In the same way, other necessary skills, such as cooking, have developed into performances among professionals, staged as global competitions and then broadcast for entertainment. What is entertainment for one group or individual may be regarded as work by another.

         The familiar forms of entertainment have the capacity to cross over different media and have demonstrated a seemingly unlimited potential for creative remix. This has ensured the continuity and longevity of many themes, images, and structures.

Psychology and Philosophy

Entertainment can be distinguished from other activities such as education and marketing even though they have learned how to use the appeal of entertainment to achieve their different goals. The importance and impact of entertainment is recognized by scholars and its increasing sophistication has influenced practices in other fields such as museology.

              Psychologists say the function of media entertainment is the attainment of gratification. No other results or measurable benefit are usually expected from it except perhaps the final score in a sporting entertainment. This is in contrast to education which is designed with the purpose of developing understanding or helping people to learn and marketing which aims to encourage people to purchase commercial products. However, the distinctions become blurred when education seeks to be more entertaining and entertainment or marketing seek to be more educational. Such mixtures are often known by the neologisms edutainment or infotainment. The psychology of entertainment as well as of learning has been applied to all these fields. Some education entertainment is a serious attempt to combine the best features of the two.

Court Entertainment

Imperial and royal courts have provided training grounds and support for professional entertainers, with different cultures using palaces, castles and forts in different ways. In the Maya city states or example, spectacles often took place in large plazas in front of palaces, the crowds gathered either there or in designated places from which they could watch at a distance.  Court entertainments also crossed cultures. For example, the durbar was introduced to India by the Mughals, and passed onto the British Empire, which then followed Indian tradition, institutions, titles, customs, ceremonies by which a Maharaja and Nawab were installed , the exchange of official presents, the order of precedence, for example, were all inherited from, the Emperors of Delhi. In Korea, the court entertainment dance was originally performed in the palace for entertainment at court banquets.

Court entertainment often moved from being associated with the court to more general use among commoners. This was the case with masked dance dramas in Korea, which originated in conjunction with village shaman rituals and eventually became largely an entertainment form for commoners.  Dancers in the Mughals Empire performed in Indian courts and palaces. Another evolution, similar Nautch  to that from courtly entertainment to common practice, was the transition from religious ritual to secular entertainment, such as happened during the Goryeo dynasty with the Narye festival. Originally solely religious or ritualistic, a secular component was added at the conclusion. Former courtly entertainments, such as jousting, often also survived in children games.

In some courts, such as those during the Byzantine Empire, the genders were segregated among the upper classes, so that at least before the period of the Goryeo Komnenoi men were separated from women at ceremonies where there was entertainment such as receptions and banquets.

Court ceremonies, palace banquets and the spectacles associated with them, have been used not only to entertain but also to demonstrate wealth and power. Such events reinforce the relationship between ruler and ruled; between those with power and those without, serving to dramatise the differences between ordinary families and that of the ruler. This is the case as much as for traditional courts as it is for contemporary ceremonials, such as the palace of Versailles, thousands of courtiers, including men and women who inhabited its apartments, acted as both performers and spectators in daily rituals that reinforced the status hierarchy.

Like court entertainment, royal occasions such as coronations and weddings provided opportunities to entertain both the aristocracy and the people. For example, the splendid 1595 Accession Day celebrations of Queen Elizabeth offered tournaments and jousting and other events performed not only before the assembled court, in all their finery, but also before thousands of Londoners eager for a good day entertainment. Entry for the day events at the Tiltyard in Whitehall was set at 12d.

Public Punishment

Although most forms of entertainment have evolved and continued over time, some once popular forms are no longer as acceptable. For example, during earlier centuries in Europe, watching or participating in the punishment of criminals or social outcasts was an accepted and popular form of entertainment. Many forms of public humiliation also offered local entertainment in the past. Even capital punishment such as hanging and beheading, offered to the public as a warning, were also regarded partly as entertainment. Capital punishments that lasted longer, such as stoning and drawing and quartering, afforded a greater public spectacle. A hanging was a carnival that diverted not merely the unemployed but the unemployable. Good bourgeois or curious aristocrats who could afford it watched it from a carriage or rented a room. Public punishment as entertainment lasted until the 19th century by which time the awesome event of a public hanging aroused their loathing of writers and philosophers. Both Dickens and Thacker wrote about a hanging in Newgate Prison 1840, and taught an even wider public that executions are obscene entertainments.

Children

Children entertainment is centered play on and is significant for their growth and learning. Entertainment is also provided to children or taught to them by adults and many activities that appeal to them such as puppets, clowns, pantomimes and cartoons are also enjoyed by adults.

Children have always played games. It is accepted that as well as being entertaining, playing games helps children's development. One of the most famous visual accounts of children games is a painting by Pieter Brueghel the Elder called children Games, painted in 1560. It depicts children playing a range of games which were presumably typical of the time. Many of these games, such as marbles, hide and seek, blowing soap bubbles and piggyback riding continue to be played.

Most forms of entertainment can be or are modified to suit children needs and interests. During the 20th century, starting with the often criticized but nonetheless important work of G. Stanley Hall, who promoted the link between the study of development and the new laboratory psychology, and especially with the work of Jean Piaget, who saw cognitive development as being analogous to biological development it became understood that the psychological development of children occurs in stages and that their capacities differ from adults. Hence, stories and activities, whether in books, film, or video games were developed specifically for child audiences. Countries have responded to the special needs of children and the rise of digital entertainment by developing systems such as television content rating system, to guide the public and the entertainment industry.

In the 21st century, as with adult products, much entertainment is available for children on the internet for private use. This constitutes a significant change from earlier times. The amount of time expended by children indoors on screen based entertainment and the remarkable collapse of children engagement with nature has drawn criticism for its negative effects on imagination, adult cognition and psychological well being.

Music
         
   Music is a supporting component of many kinds of entertainment and most kinds of performance. For example, it is used to enhance storytelling, it is indispensable in dance 1, 4 and opera, and is usually incorporated into dramatic film or theatre productions.

Music is also a universal and popular type of entertainment on its own, constituting an entire performance such as when concerts are given 2, 4, 5, 6, 7, 8, 9. Depending on the rhythm, instrument, performance and style, music is divided into many genres, such as classical, jazz, folk, rock, pop music, or traditional 1, 3. Since the 20th century, performed music, once available only to those who could pay for the performers, has been available cheaply to individuals by the entertainment industry which broadcasts it or pre-records it for sale.

The wide variety of musical performances, whether or not they are artificially amplified, all provide entertainment irrespective of whether the performance is from soloists, choral or orchestral groups or ensemble Live performances use specialised venues, which might be small or large, indoors or outdoors, free or expensive. The audiences have different expectations of the performers as well as of their own role in the performance. For example, some audiences expect to listen silently and are entertained by the excellence of the music, its rendition or its interpretation 5, 8. Other audiences of live performances are entertained by the ambience and the chance to participate 7, 9. Even more listeners are entertained by pre recorded music and listen privately 10.

The instruments used in musical entertainment are solely the 2, 6 or solely instrumental 1, 3 or some combination of the two 4, 5, 7, 8. Whether the performance is given by vocalists or instrumentalists, the performers may be soloists or part of a small or large group, in turn entertaining an audience that might be individual 10, passing by 3, small 1, 2 or large 6, 7, 8, 9. Singing is generally accompanied by instruments although some forms, notably a cappella and overtone singing, are unaccompanied. Modern concerts often use various special effects and other theatrics to accompany performances of singing and dancing.

Games
            
                 Games are played for entertainment sometimes purely for entertainment, sometimes for achievement or reward as well. They can be played alone, in teams, or online, by amateurs or by professionals. The players may have an audience of non players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who will be part of their audience and who will be a player.

Equipment varies with the game. Board games, such as Go, Monopoly or backgammon need a board and markers. One of the oldest known board games is senet, a game played in Ancient Egypt, enjoyed by the pharaoh Tutankhamen. Card games, such as whist, poker, and Bridge have long been played as evening entertainment among friends. For these games, all that is needed is a deck of playing cards. Other games, such as bingo, played with numerous strangers, have been organised to involve the participation of non-players via gambling. Many are geared for children, and can be played outdoors, including hopscotch, hide and seek, or Blind man bluff. The list of ball games is quite extensive. It includes, for example, croquet, lawn bowling and paintball as well as many sports using various forms of balls. As well as many sports using various forms of motor skills. Number games such as Sudoku and puzzle games like Rubik cube can develop mental prowess.

            Video games he second half of the 20th century and in the 21st century the number of such games increased enormously, providing a wide variety of entertainment to players around the world Video games are popular in East Asian countries such as South Korea.

Reading

Reading has been a source of entertainment for a very long time, especially when other forms, such as performance entertainments, was either unavailable or too costly. Even when the primary purpose of the writing is to inform or instruct, reading is well known for its capacity to distract from everyday worries. Both stories and information have been passed on through the tradition of orality and oral traditions survive in the form of performance poetry for example. However, they have drastically declined. Once literacy had arrived in strength, there was no return to the oral prerogative. The advent of printing, the reduction in costs of books and an increasing literacy all served to enhance the mass appeal of reading. Furthermore, as fonts were standardised and texts became clearer, reading ceased being a painful process of decipherment and became an act of pure pleasure. 

By the 16th century in Europe, the appeal of reading for entertainment was well established.
Among literature many genres are some designed, in whole or in part, purely for entertainment. Limericks, for example, use verse in a strict, predictable rhyme and rhythm to create humour and to amuse an audience of listeners or readers. Interactive books such as choose your own adventure can make literary entertainment more participatory.

Comics and cartoons are literary genres that use drawings or graphics, usually in combination with text, to convey an entertaining narrative. Many contemporary comics have elements of fantasy and are produced by companies that are part of the entertainment industry. Others have unique authors who offer a more personal, philosophical view of the world and the problems people face. Comics about superheroes such as superman are of the first type. Examples of the second sort include the individual work over 50 years of Charles M. Schulz who produced a popular comic called Peanuts about the relationships among a cast of child characters, and Michael Leuning who entertains by producing whimsical cartoons that also incorporate


social criticism. The Japanese Manga style differs from the western approach in that it encompasses a wide range of genres and themes for a readership of all ages. Caricature uses a kind of graphic entertainment for purposes ranging from merely putting a smile on the viewer face, to raising social awareness, to highlighting the moral characteristics of a person being caricatured.

Comedy
            
         Comedy is both a genre of entertainment and a component of it, providing laughter and amusement, whether the comedy is the sole purpose or used as a form of contrast in an otherwise serious piece. It is a valued contributor to many forms of entertainment, including in literature, theatre, opera, film and games. In royal courts, such as for example, in the Byzantine court, and presumably, also in its wealthy households, mimes were the focus of orchestrated humour, expected or obliged to make fun of all at court, not even excepting the emperor and members of the imperial family. This highly structured role of jester consisted of verbal humour, including teasing, jests, insult, ridicule and obscenity and non verbal humar such as slapstick and horseplay in the presence of an audience. In medieval times, all comic types the buffon, jester, hunchback, dwarf, jokester, were all considered to be essentially of one comic type, the fool, who while not necessarily funny, represented the shortcomings of the individual Shakespeare wrote seventeen comedies which use many of the techniques still called upon by performers and writers of comedy, such as jokes, puns, parody, wit, observational humour or the unexpected effect of irony. One liner jokes and satire are also used to comedic effect in literature. In farce, the comedy is a primary purpose.

The meaning of the word comedy and the audience expectations of it have changed over time and vary according to culture. Simple physical comedy such as slapstick is entertaining to a broad range of people of all ages. However, as cultures become more sophisticated, national nuances appear in the style and references so that what is amusing in one culture may be unintelligible in another.

Performance
          
         Live performances before an audience constitute a major form of entertainment, especially before the invention of audio and video recording. Performance takes a wide range of forms, including theatre, music and drama. In the 16th and 17th centuries, European royal courts presented masques that were complex theatrical entertainments involving dancing, singing and acting. Opera is a similarly demanding performance style that remains popular. It also encompass all three forms, demanding a high level of musical and dramatic skill, collaboration and like the masque, production expertise as well. Audiences generally show their appreciation of an entertaining performance with applause. However, all performers run the risk of failing to hold their audience attention and thus, failing to entertain. Audience dissatisfaction is often brutally honest and direct.

Storytelling
           
        Storytelling is an ancient form of entertainment that has influenced almost all other forms. It is not only entertainment, it is also thinking through human conflicts and contradictions. Hence, although stories may be delivered directly to a small listening audience, they are also presented as entertainment and used as a component of any piece that relies on a narrative, such as film, drama, ballet, and opera. Written stories have been enhanced by illustrations, often to a very high artistic standard, for example, on illuminated manuscripts and on ancient scrolls such as Japanese ones. Stories remain a common way of entertaining a group that is on a journey. Chaucer uses pilgrims in his literary work the Canterbury tales to show how stories are used to pass the time and entertain an audience of travellers. Even though journeys can now be completed much faster, stories are still told to passengers en route in cars and aeroplanes either orally or delivered by some form of technology.

The power of stories to entertain is evident in one of the most famous ones Scheherazade a story in the Persian professional storytelling tradition, of a woman who saves her own life by telling stories. The connections between the different types of entertainment are shown by the way that stories like this inspire a retelling in another medium, such as music, film or games. For example, composers Rimsky Korsakov, Ravel and Szymanowski have each been inspired by the Scheherazade story and turned it into an orchestral work, director Pansolini made a film adaptation, and there is an innovative video game based on the tale. Stories may be told wordlessly, in music, dance or puppetry for example, such as in the Javanese tradition of paying, in which the performance is accompanied by a gamelan orchestra or the similarly traditional Punch and Judy show.

Epic poems such as Homer Odyssey and Iliad, and sagas such as the Sagas of Icelanders or the celebrated Tale of the Genji, tell such gripping stories that they have inspired countless other stories in all forms of entertainment. Collections of stories, such as Grimms Fairy Tales, have been similarly influential. This collection of folk stories was originally published in the early 19th century, became iconic and had significant influence in modern popular culture which subsequently used its themes, images, symbols and structural elements to create new forms of entertainment.

Some of the most powerful and long-lasting stories are the foundation stories, also called origin or creation myths such as the Dreamtime myths of the Australian aborigines, the Mesopotamina Epic of Gilgamesh, or the Hawaiian stories of the origin of the world. These too are developed into books, films, music and games in a way that increases their longevity and enhances their entertainment value.

Theatre
           
         Theatre performances, typically dramatic or musical, are presented on a stage for an audience and have a history that goes back to Hellenistic times when leading musicians and actors performed widely at poetical competitions, for example at Delphi, Delos, Ephesus. Aristotle and his teacher Plato both wrote on the theory and purpose of theatre.

 Expectations about the performance and their engagement with it have changed over time. For example, in England during the 18th century, the prejudice against actresses had faded and in Europe generally, going to the theatre, once a socially dubious activity, became a more respectable middle class pastime in the late 19th and early 20th centuries, when the variety of popular entertainments increased. Operetta and music halls became available, and new drama theatres such as the Moscow Art Theatre and the Suror in Theatre in Russia opened. At the same time, commercial newspapers  began to carry theatre columns and reviews which helped to make theatre a legitimate subject of intellectual debate in general discussions about art and culture. Audiences began to gather to appreciate creative achievement, to marvel at, and be entertained by, the prominent stars. Vaudeville and music halls, popular at this time in the United States, England, Canada, Australia and New Zealand, were themselves eventually superseded.

Play, musicals, monologues, pantomimes, and performance poetry are part of the very long history of theatre which is also the venue for the type of performance known as stand up comedy. In the 20th century, radio and television, often broadcast live, extended the theatrical tradition that continued to exist alongside the new forms.

The stage and the spaces set out in front of it for an audience create a theatre. All types of stage are used with all types of seating for the audience, including the impromptu or improvised 2, 3, 6, the temporary 2, the elaborate 9, or the traditional and permanent 5, 7. They are erected indoors 3, 5, 9 or outdoors 2, 4, 6. The skill of managing, organising and preparing the stage for a performance is known as 10. The audience's experience of the entertainment is affected by their expectations, the stagecraft, the type of stage, and the type and standard of seating provided.

Cinema and Film
         
         Films are a major form of entertainment, although not all films have entertainment as their primary purpose, documentary film, for example, aims to create a record or inform, although the two purposes often work together. The medium was a global business from the beginning: "The Lumiere brothers were the first to send cameramen throughout the world, instructing them to film everything which could be of interest for the public. In 1908, Pathe launched and distributed newsreels and by World War I, films were meeting an enormous need for mass entertainment. In the first decade of the [20th] century cinematic programmes combined, at random, fictions and news films. He Americans first contrived a way of producing an illusion of motion through successive images, but the French were able to transform a scientific principle into a commercially lucrative spectacle. Film therefore became a part of the entertainment industry from its early days. Increasingly sophisticated techniques have been used in the film medium to delight and entertain audiences.  Animation which involves the display of rapid movement in an art work is one of these techniques that particularly appeals to younger audiences.

Films also re imagine entertainment from other forms, turning stories, books and plays, for example, into new entertainments. The story film, a documentary about the history of film, gives a survey of global achievements and innovations in the medium, as well as changes in the conception of film making. It demonstrates that while some films, particularly those in the Hollywood tradition that combines realism and melodramatic romanticism are intended as a form of escapism, and others require a deeper engagement or more thoughtful response from their audiences. For example, the award winning Senegalese film Xala takes government corruption as its theme.

Dance

The many forms of dance provide entertainment for all age groups and cultures. Dance can be serious in tone, such as when it is used to express a culture's history or important stories, it may be provocative, or it may put in the service of comedy. Since it combines many forms of entertainment music, movement, storytelling, theatre it provides a good example of the various ways that these forms can be combined to create entertainment for different purposes and audiences.

Dance is a form of cultural representation that involves not just dancers, but choreographers, audience members, patrons and impresariorsoming from all over the globe and from vastly varied time periods. Whether from Africa, Asia or Europe, dance is constantly negotiating the realms of political, social, spiritual and artistic influence. Even though dance traditions may be limited to one cultural group, they all develop. For example, in Africa, there are Dahomean dances, Hausa dances, Masai dances and so forth. Ballet is an example of a highly developed Western form of dance that moved to the theatres from the French court during the time of Louis XIV, the dancers becoming professional theatrical performers. Some dances, such as the quadrille, a square dance that emerged during the Napoleonic years in France were once popular at social gatherings like balls, but are now rarely performed. On the other hand, many dances, including folk dances, have evolved into competitions, which by adding to their audiences, has increased their entertainment value. Irish dance theatre, which sometimes features traditional Irish steps and music, has developed into a major dance form with an international reputation.

Since dance is often associated with the female body and women experiences, female dancers, who dance to entertain, have in some cases been regarded as distinct from decent women because they use their bodies to make a living instead of hiding them as much as possible. Society attitudes to female dancers depend on the culture, its history and the entertainment industry itself. For example, while some cultures regard any dancing by women as the most shameful form of entertainment, other cultures have established venues such as striptease are performed in public by professional women dancers for mostly male audiences.

Various political regimes have sought to control or ban dancing or specific types of dancing, sometimes because of disapproval of the music or clothes associated with it. Nationalism, authoritarianism and racism have played a part in banning dances or dancing. For example, during the Nazi regime, American dances such as swing, regarded as completely un German, had become a public offense and needed to be banned. Similarly, in Shanghai, China, in the 1930s, dancing and nightclubs had come to symbolise the excess that plagued Chinese society and officials wondered if  other forms of entertainment such as brothels, should also be banned. Banning had the effect of making the dance craze even greater. Ireland, the Public Dance Hall Act of 1935 banned but did not stop dancing at the crossroads and other popular dance forms such as house and barn dances. In the US, various dances have been banned, either because like burlesque, they were suggestive, or because, like the Twist, they were associated with African Americans. African American dancers were typically banned from performing in minstrel shows until after the Civil War. 

Dances can be performed solo 1, 4 in pairs, 2, 3 in groups, 5, 6, 7, or by massed performers 10. They might be improvised 4, 8 or highly choreographed 1, 2, 5, 10, spontaneous for personal entertainment, such as when children begin dancing for themselves, a private audience, 4, a paying audience 2, a world audience 10, or an audience interested in a particular dance genre 3, 5. They might be a part of a celebration, such as a wedding or New Year 6, 8, or a cultural ritual with a specific purpose, such as a dance by warriors like a haka 7 Some dances, such as traditional dance in 1 and ballet in 2, need a very high level of skill and training, others, such as the can- can, require a very high level of energy and physical fitness. Entertaining the audience is a normal part of dance but its physicality often also produces joy for the dancers themselves 9

Circus

A circus, described as one of the most brazen of entertainment forms, is a special type of theatrical performance, involving acrobatics and often performing animals, usually thought of as a travelling show, although permanent venues have also been used. Philip Astely is regarded as the founder of the modern circus in the second half of the 18th century and Jules Leotard is  the French performer credited with developing the art of the trapeze, considered synonymous with circuses. Astley brought together performances that were generally familiar in traditional British fairs at least since the beginning of the 17th century, tumbling, rope-dancing, juggling, animal tricks and so on. It has been claimed that there is no direct link between the Roman circus and the circus of modern times. Between the demise of the Roman circus and the foundation of Astley Amphitheatre in London some 1300 years later, the nearest thing to a circus ring was the rough circle formed by the curious onlookers who gathered around the itinerant tumbler or juggler on a village green.

Magic

The form of entertainment known as stage magic or conjuring and recognizable as performance, is based on traditions and texts of magical rites and dogmas that have been a part of most cultural traditions since ancient times. Performance magic relies on deception, psychological manipulation, sleight of hand and other forms of trickery to give an audience the illusion that a performer can achieve the impossible.

Stage magic is performed for an audience in a variety of media and locations: on stage, on television, in the street, and live at parties or events. It is often combined with other forms of entertainment, such as comedy or music and showmanship is often an essential part of magic performances. Audiences amazed at the stunt performances and escape acts of harry Houdini, for example, regarded him as a magician.

            Fantasy magicians have held an important place in literature for centuries, offering entertainment to millions of readers. Famous wizards such as Merlin in the Arthurian legends have been written about since the 5th and 6th centuries, while in the 21st century, the young wizard Harry Potter became a global entertainment phenomenon when the book series about him sold about 450 million copies, making it the bestselling book series in history.



Street Performance

Street entertainment, street performance or busking is forms of performance that have been meeting the public need for entertainment for centuries. It was an integral aspect of London life, for example, when the city in the early 19th century was filled with spectacle and diversion. Minstrels or troubadours are part of the tradition. The art and practice of busking is still celebrated at annual busking festivals.

There are three basic forms of contemporary street performance. The first form is the circle show. It tends to gather a crowd, usually has a distinct beginning and end, and is done in conjunction with street theatre, puppeteering, magicians, comedians, acrobats, jugglers and sometimes musicians. This type has the potential to be the most lucrative for the performer because there are likely to be more donations from larger audiences if they are entertained by the act. Good buskers control the crowd so patrons do not obstruct foot traffic. The second form, the walk by act, has no distinct beginning or end. Typically, the busker provides an entertaining ambience, often with an unusual instrument, and the audience may not stop to watch or form a crowd. Sometimes a walk by act will spontaneously turn into a circle show. The third form, cafe busking, is performed mostly in restaurants, pubs, bars and cafes. This type of act occasionally uses public transport as a venue.

Parades

Parades are held for a range of purposes, often more than one. Whether their mood is sombre or festive, being public events that are designed to attract attention and activities that necessarily divert normal traffic, parades have a clear entertainment value to their audiences. Cavalcades and the modern variant, the motorcade, are examples of public processions. Some people watching the parade or procession may have made a special effort to attend, while others become part of the audience by happenstance. Whatever their mood or primary purpose, parades attract and entertain people who watch them pass by. Occasionally, a parade takes place in an improvised theatre space and tickets are sold to the physical audience while the global audience participates via broadcast.

One of the earliest forms of parade were triumphs grand and sensational displays of foreign treasures and spoils, given by triumphant Roman generals to celebrate their victories. They presented conquered peoples and nations that exalted the prestige of the victor. In the summer of 46 B.C.E. Julius Caesar chose to celebrate four triumphs held on different days extending for about one month. In Europe from the middle Ages to the Baroque the Royal Entry celebrated the formal visit of the monarch to the city with a parade through elaborately decorated streets, passing various shows and displays. The annual Lord Mayor shown in London is an example of a civic parade that has survived since medieval times.

Many religious festivals have some entertainment appeal in addition to their serious purpose. Sometimes, religious rituals have been adapted or evolved into secular entertainments, or like the Festa del Redentore in Venice, have managed to grow in popularity while holding both secular and sacred purposes in balance. However, pilgrimages, such as the Christian pilgrimage of the way of St. James, the Muslim Hajj and the Hindu Kumbh Mela, which may appear to the outsider as an entertaining parade or procession, are not intended as entertainment, they are instead about an individual spiritual journey. Hence, the relationship between spectator and participant, unlike entertainments proper, is different. The manner in which the Kumbh Mela, for example, is divorced from its cultural context and repackaged for Western consumption renders the presence of voyeurs deeply problematic.

Parades generally impress and delight 5, 6, 7, 8, often by including unusual, colourful costumes 6, 7. Sometimes they also commemorate 5, 8 or celebrate 1, 4, 8, 9, 10. Sometimes they have a serious purpose, such as when the context is military 1, 2, 5, when the intention is sometimes to intimidate, or religious, when the audience might participate or have a role to play 6, 7, 9. Even if a parade uses new technology and is some distance away 10, it is likely to have a strong appeal, draw the attention of onlookers and entertain them.

Sport
             
Sporting competitions have always provided entertainment for crowds. To distinguish the players from the audience, the latter are often known as spectators. Developments in stadium and auditorium design, as well as in recording and broadcast technology, have allowed off site spectators to watch sport, with the result that the size of the audience has grown ever larger and spectator sport has become increasingly popular. Two of the most popular sports with global appeal are association football and cricket. Their ultimate international competitions, the World Cup and test cricket, are broadcast around the world. Beyond the very large numbers involved in playing these sports, they are notable for being a major source of entertainment for many millions of non players worldwide. A comparable multi stage, long form sport with global appeal is the Tour de France, unusual in that it takes place outside of special stadia, being run instead in the countryside.

Aside from sports that have world wide appeal and competitions, such as the Olympic Games, the entertainment value of a sport depends on the culture and country in which it is played. For example, in the United States, baseball and basketball games are popular forms of entertainment, in Bhutan, the national sport is archery, in New Zealand, it is rugby union, in Iran, it is freestyle wrestling. Japan unique sumo wrestling contains ritual elements that derive from its long history. In some cases, such as the international running group Hash House Harriers, participants create a blend of sport and entertainment for themselves, largely independent of spectator involvement, where the social component is more important than the competitive.

The evolution of an activity into a sport and then an entertainment is also affected by the local climate and conditions. For example, the modern sport of surfing is associated with Hawaii and that of snow sking probably evolved in Scandinavia. While these sports and the entertainment they offer to spectators have spread around the world, people in the two originating countries remain well known for their prowess. Sometimes the climate offers a chance to adapt another sport such as in the case of ice hockey which is an important entertainment in Canada.

Fairs expositions shopping

Fairs and exhibitions have existed since ancient and medieval times, displaying wealth, innovations and objects for trade and offering specific entertainments as well as being places of entertainment in themselves. Whether in a medieval market or a small shop, shopping always offered forms of exhilaration that took one away from the everyday. However, in the modern world, merchandising has become entertainment, spinning signs, flashing signs, thumping music video screens, interactive computer kiosks, and day care cafes.

By the 19th century, expos which encourage arts, manufactures and commerce had become truly international and were not only hugely popular but were having an enormous impact on international ideas. For example, the 1878 paris exposition facilitated international cooperation about ideas, innovations and standards. From London 1851 to Paris 1900, in excess of 200 million visitors had entered the turnstiles in London, Paris, Vienna, Philadelphia, Chicago and a myriad of smaller shows around the world. Since World War II well over 500 million visits have been recorded through world expo turnstiles. As a form of spectacle and entertainment, expositions influenced everything from architecture, to patterns of globalisation, to fundamental matters of human identity and in the process established the close relationship between fairs, the rise of department stores and art museums, the modern world of mass consumption and the entertainment industry.

Safety

         Some entertainments, such as at large festivals, concerts, clubs, parties and celebrations, involve big crowds. From earliest times, crowds at an entertainment have associated hazards and dangers, especially when combined with the recreational consumption of intoxicants such as alcohol. The Ancient Greeks had Dionysian Mysteries, for example, and the Romans had Saturnalia. The consequence of excess and crowds can produce breaches of social norms of behavior, sometimes causing injury or even death, such as for example, at the Altamont Free Concert, an outdoor rock festival. The list of includes those caused by, overcrowding, terrorism, such as that targeted a nightclub, and especially fire. Investigations, such as that carried out in the US after the often demonstrate that lessons learned regarding fire safety in nightclubs from earlier events such as the do not necessarily result in lasting effective change. Efforts to prevent such


incidents include appointing special officers, such as the medieval or, in modern times, who control access, and also ongoing improvement of relevant such as those for building safety.

Industry

Although kings, rulers and powerful people have always been able to pay for entertainment to be provided for them and in many cases have paid for public entertainment, people generally have made their own entertainment or when possible, attended a live performance. Technological developments in the 20th century meant that entertainment could be produced independently of the audience, packaged and sold on a commercial basis by an entertainment industry. Sometimes referred to as, the industry relies on to produce, market, broadcast or otherwise distribute many of its traditional forms, including performances of all types. The industry became so sophisticated that its economics became a separate area of academic study.

The film industry is a part of the entertainment industry. Components of it include the Hollywood and Bollywood film industries, as well as the cinema of the United Kingdom and all the, including, and others.  Another component of the entertainment industry, applying the same forms and to the development, marketing and sale of sex products on a commercial basis.
Amusement parks entertain paying guests with, such as roller coasters, train rides, water rides, and dark rides as well as other events and events and associated attractions. The parks are built on a large area subdivided into themed areas named lands. Sometimes the whole amusement park is based on one theme, such as the various SeaWorld parks that focus on the theme of sea life.

One of the consequences of the development of the entertainment industry has been the creation of new types of employment. While jobs such as, musician and exist as they always have, people doing this work are likely to be employed by a company rather than a patron as they once would have been. New jobs have appeared, such as or supervisor in the film industry, and attendants in an amusement park.

Prestigious for excellence in the various types of entertainment. For example, there are awards for Music, Games, Comics, Comedy, Theatre, Television, Film, Dance and Magic. Sporting awards are made for the results and skill, rather than for the entertainment value.

Architecture for entertainment

Purpose-built structures as venues for entertainment that accommodate audiences have produced many famous and innovative buildings, among the most recognisable of which are theatre structures. For the ancient Greeks, the architectural importance of the theatre is a reflection of their importance to the community, made apparent in their monumentality, in the effort put into their design, and in the care put into their detail. The Romans subsequently developed the stadium in an oval form known as a circus. In modern times, some of the grandest buildings for entertainment have brought fame to their cities as well as their designers. 

Two of the chief architectural concerns for the design of venues for mass audiences are speed of egress and safety. The speed at which the venue can be emptied is important both for amenity and safety because large crowds take a very long time to disperse from a badly designed venue and this in turn creates a safety risk. The Hillsborough disaster is an example of how poor aspects of building design can contribute to audience deaths. Sightlines and acoustics are also important design considerations in most theatrical venues.

In the 21st century, entertainment venues, especially stadia, are likely to figure among the leading architectural genres. However, they require a whole new approach to design, because they need to be sophisticated entertainment centres, multi experience venues, capable of being enjoyed in many diverse ways. Hence, architects now have to design with two distinct functions in mind, as sports and entertainment centres playing host to live audiences, and as sports and entertainment studios serving the viewing and listening requirements of the remote audience. 

Architecture as entertainment

Architects who push the boundaries of design or construction sometimes create buildings that are entertaining because they exceed the expectations of the public and the client and are aesthetically outstanding. Buildings such as Guggenheim Museum Bilbao,  designed by Frank Gehry, are of this type, becoming a tourist attraction as well as a significant international museum. Other apparently usable buildings are really follies, deliberately constructed for a decorative purpose and never intended to be practical.

On the other hand, sometimes architecture is entertainment, while pretending to be functional. The tourism industry, for example, creates or renovates buildings as attractions that have either never been used or can never be used for their ostensible purpose. They are instead re-purposed to entertain visitors often by simulating cultural experiences. Buildings, history and sacred spaces are thus made into commodities for purchase. Such intentional tourist attractions divorce buildings from the past so that the difference between historical authenticity and contemporary entertainment venues theme parks becomes hard to define. Examples include the preservation of the Alcazar of Toledo, with its grim Civil War History, the conversion of slave dungeons into tourist attractions in Ghana, and the presentation of indigenous culture in Libya. The specially constructed buildings in amusement parks represent the park's theme and are usually neither authentic nor completely functional.

Effects of developments in electronic media

Globalisation

By the second half of the 20th century, developments in electronic media made possible the delivery of entertainment products to mass audiences across the globe. The technology enabled people to see, hear and participate in all the familiar forms  stories, theater, music, dance wherever they live. The rapid development of entertainment technology was assisted by improvements in data storage devices such as cassette tapes or compact discs, along with increasing miniaturisation. Computerisation and the development of barcodes also made ticketing easier, faster and global.

Obsolescence
       In the 1940s radio was the electronic medium for family entertainment and information. In the 1950s, it was television that was the new medium and it rapidly became global, bringing visual entertainment, first in black and white, then in colour, to the world. By the 1970s, could be played electronically, then devices provided mobile entertainment, and by the last decade of the 20th century, via. In combination with products from the entertainment industry, all the traditional forms of entertainment became available personally. People could not only select an entertainment product such as a piece of music, film or game, they could choose the time and place to use it. The proliferation of portable media players and the emphasis on the computer as a site for film consumption together have significantly changed how audiences encounter films. One of the most notable consequences of the rise of electronic entertainment has been the rapid of the various recording and storage methods. As an example of speed of change driven by electronic media, over the course of one generation, television as a medium for receiving standardised entertainment products went from unknown, to novel, to ubiquitous and finally to superseded. One estimate was that by 2011 over 30 percent of households in the US would own a console, about the same percentage that owned a television in 1953. It is expected that halfway through the second decade of the 21st century, television will be completely replaced by online entertainment. The so called has resulted in an increasingly transnational marketplace that has caused difficulties for governments, business, industries and individuals as they all try to keep up. Even the sports stadium of the future will increasingly become a competitor with television viewing in terms of comfort, safety and the constant flow of audio-visual information and entertainment available. Other flow on effects of the shift are likely to include those on public architecture such as hospitals and nursing homes, where television, regarded as an essential entertainment service for patients and residents, will need to be replaced by access to the internet. At the same time, the ongoing need for entertainers as professional engagers shows the continuity of traditional entertainment.

Convergence

By the second decade of the 21st century, was being replaced by and all forms of electronic entertainment began to. For example, convergence is challenging standard practices in the film industry, whereas success or failure used to be determined by the first weekend of its run. Today, a series of exhibition windows, such as DVD, pay preview, and fibre optic video on demand are used to maximise profits. Part of the industry adjustment is its release of new commercial product directly via video hosting services. Media convergence is said to be more than technological, the convergence is cultural as well. It is also the result of a deliberate effort to protect the interests of business entities, policy institutions and other groups. Globalisation and are two of the cultural consequences of convergence. Others include and interactive storytelling as well as the way that single franchises are distributed through and impact on a range of delivery methods. The greater diversity in the ways that signals may be received and packaged for the viewer, via terrestrial, satellite or cable television, and of course, via the Internet also affects entertainment venues, such as sports stadia, which now need to be designed so that both live and remote audiences can interact in increasingly sophisticated ways  for example, audiences can watch highlights, call up statistics, order tickets and merchandise and generally tap into the stadium resources at any time of the day or night.

The introduction of television altered the availability, cost, variety and quality of entertainment products for the public and the convergence of online entertainment is having a similar effect. For example, the possibility and popularity of user generated content, as distinct from commercial product, creates a networked audience model makes programming obsolete. Individuals and corporations use to broadcast content that is equally accepted by the public as legitimate entertainment.

While technology increases demand for entertainment products and offers increased speed of delivery, the forms that make up the content are in themselves, relatively stable. Storytelling, music, theatre, dance and games are recognisably the same as in earlier centuries.

What is the Definition of Entertainment

The term entertainment can be defined as the action of providing or being provided with amusement or enjoyment. This can be an event, activity or performance that is created to entertain.

Advantages and disadvantages of entertainment to society

               Present day entertainments are either good or bad or ugly.

                  Advantages: good ones with pure fun, frolic, and knowledge dissemination through various media keep us in good moods, healthy thoughts and entertained. Bad ones can be ignored by matured audience or readers but nonetheless, they leave a bad impression on our minds. The ugly ones are those that border on vulgarism like hard core porno entertainments, horror movies or badly worded books or comics.

                  Disadvantages: All the above will be of great disadvantage if any form of entertainment is not used moderately and on a selective basis by those who seek fun and laughter. Any kind of entertainment, good or bad, will be bad for children who get addicted to any kind of habit, become couch potatoes and finally end up with obesity, lack of interest in studies and finally become a burden to the society.



            Nowadays, products of hi-tech like a Mp3 or DVD-players become to be parts of the humans life. In my opinion, these technologies have merits and demerits. 

            People use these modern techniques everywhere and any time because they are portable, compact and may contain a lot of info compared with diskettes or tape recording. For example, we can take Mp3 or DVD-players with us during the travelling or going to somewhere. And these devices don't claim more place than oldest. Moreover, we are able to record not only music or movies, but also educational programmes. These types of technologies have some opportunities. For instance, it can work without electricity and it is easy to handle. Besides, they have additional devices earphones in order not to distract other people.

Benefits of Entertainment

The entertainment scene has evolved as there are different patterns and options for your amusement. There are specialized amusement choices that give you the feeling of an emerging culture of enjoying life at its fullest. Read on and find out why the entertainment scene has become more popular than ever before.

Movies and are great forms of entertainment but have also proven beneficial for your mental health and general well being. They allow you to relax as you escape from the concerns and worries of day to day activities. You can free your everyday worries by watching your favourite movies or listening to soothing tracks.
Life teaching

Although not familiar to many, movies can teach you more about the world we live in. By watching movies, you learn how experiences can affect our lives. On the other hand, documentaries are very educational as they teach you lots of different things. 

Appreciate artistic culture

Artistic concerts in various parts of the world generate global appreciation of arts. Today, artistic skills are encouraged through frequent art shows in major cities. Not only is it a great form of entertainment, but also encourages others to pursue studies in fine arts in order to reach a wider audience.

Employment opportunities

You will agree with me that casinos employ thousands of workers yearly. Just imagine a situation whereby all casinos are suddenly closed. Many people would lose their jobs, not to mention the fact that casinos boost the economy in form of taxes.

Therapeutic effects

Research has shown that people who gamble occasionally have lower risk of health complications be it alcoholism, bankruptcy or depression. They find betting therapeutic as it helps keep them focused, improving their mental health.

What are the Advantages of Entertainment

Entertainment not only relieves you of stress, but a lot helps you regain your energy and thus recharge your batteries. Your mind diverts away from your day to day worries and tensions and you are able to divert your mind from the normal schedule. So, everyone must have a daily dose of entertainment. Listening to music is the simplest way to entertain yourself. Going for a long vacation is always a good idea.

Importance of Entertainment in Life

Today life is full of stress and anxiety and especially in metropolitan cities situation is the worst. Everyone is busy with his life, no time for family and himself even. Every person is running behind his hectic schedule. Life become so fast but still no time to relax for 5 minute and release the stress. No need to explain, you can easily analyze when you are in hurry to reach the office thinking of some of your personal tensions and then the whole day hectic schedule. Entertainment can add salt in this discomfort and distasteful life. It is the way of entertainment which keeps the life going. Else life becomes very dull and boring. Entertainment gives the life its charm and energy. If entertainment is removed from life then there will be a blank left behind. To fill this blank we need moments of entertainment in life. And some of these special moments become memories of future.

          Entertainment can be of any type depending on one choice and likes. There are so many electronic gadgets available to give entertaining moments to minds like the most common is T.V. and music systems. A tired person after coming back from office, if got a 15 minute time to watch its favourite show then that time is enough to relax his tiring mind. This small time period of entertainment can give a smile and a soothing effect to his mind.

What is Entertainment Definition

Entertainment has been a part of all cultures, from the Chauvet Cavepaintings to the iPad. For Rothman, it is the storehouse of national values. Perhaps nowhere is that observation more apt than in the United States, a nation that Gabler terms a republic of entertainment. Many Americans seem to feel entitled to high quality entertainment, and more and more entertainment jostles for their attention. Zillmann goes so far as to predict that entertainment will define, more than ever before, the civilizations to come. The importance of entertainment can be gauged by a study conducted by Brock and Livingston 259. They asked 115 American undergraduates how much money they would require in order to give up television for the rest of their lives. More than half said they would demand over a million dollars, with several naming amounts exceeding a billion dollars.

Despite the centrality of entertainment to society, however, academia has treated the subject in a disjointed, scattershot, sometimes condescending fashion, for a variety of reasons. To start with, the earliest communication theorists chose to study the mass media in terms of persuasion rather than entertainment, and most subsequent scholarship has retained that emphasis. Further many school look on entertainment as too trivial for study. They believe that entertainment amounts principally to taking up large amounts of the daily time of individuals, but not representing an important force for human behavior change. In addition, different disciplines have asserted dominion over different aspects of thetopic. Scholars of communications, film, literature, art, popular culture, lei-sure, history, psychology, sociology, economics, policy, law, neuroscience, and other disciplines all have claimed partial, often overlapping authority.

But the importance of the whole has been neglected: no single discipline has undertaken to map the vast landscape of entertainment. Lieb observes that theorists have largely failed to explain what entertainment is, what kind of functions it inherits, and how much further it may expand. Vorderer deems the academic response to entertainment astonishing, to the point of being incomprehensible.

To be sure, some entertainment scholars may see no need for any single, overarching definition. For them, a subjective approach suffices, entertainment is whatever individuals find entertaining. But we believe that development of a more objective definition can help unify and advance the field of entertainment studies. Terminological exactitude, after all, is a basic foundation of scholarship. We follow the example of Browne, who in 1972 published Popular Culture, Notes toward a Definition. He wrote, Despite the obvious difficulty of arriving at a hard and fast definition of popular culture, it will probably be to our advantage and a comfort to many who need one to arrive at some viable though tentative understanding of how popular culture can be defined. So, with due acknowledgment that some may see our undertaking as bootless, this article sketches different approaches to defining entertainment and then proposes a set of criteria. Our hope is to help launch a conversation, one that can fruitfully continue as diverse approaches to the study of entertainment arise and mature.We begin with two observations that, though perhaps commonplace, ought to be kept in mind. First, entertainment often does more than entertain or, put differently, entertainment functions are often intertwined with non entertainment functions. According to Stagier, children and teens spent more time at movies during World War II in part because mothers were Notes toward a Definition 3 working, so theatres became de facto day care centers. Katz and Foulkes similarly observe that families may watch TV together in order to bond. Second, and regrettably, there are few things less entertaining than trying to define mass entertainment.

Traditional Definitions of Entertainment

According to the Oxford English Dictionary, entertain in its earliest usage meant to hold mutually, to hold intertwined. The word comes from Latin, inter, meaning among, and tenure, meaning hold. One can construe hold as focus attention. Adding among suggests two meanings: to focus on one of several objects competing for attention, or to be one of several people focusing on an object. The multiplicity, in other words, can refer to entertainments or to members of the audience. The latter suggests a communal nature to entertainment. Turner applies a slightly different term in writing that entertainment literally means holding between that is liminalizing. Turner approach suggests that entertainment functions as a sort of passage, perhaps the audience passage through an entertainment work.

What is Entertainment Important

Entertainment is important to us as it helps us escape from real life frustrations and feed our fantasies for examples cartoons. It also helps to shape our way of thinking, behaviour and values because some of the films we watch in theatres and television teach us a lot.
      

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