Friday, March 1, 2013

C++ INTERVIEW QUESTIONS AND ANSWERS


C++ INTERVIEW QUESTIONS AND ANSWERS


1. What is C++?

Released in 1985, C++ is an object-oriented programming language created by Bjarne Stroustrup. C++ maintains almost all aspects of the C language, while simplifying memory management and adding several features - including a new datatype known as a class (you will learn more about these later) - to allow object-oriented programming. C++ maintains the features of C which allowed for low-level memory access but also gives the programmer new tools to simplify memory management. 

C++ used for:

C++ is a powerful general-purpose programming language. It can be used to create small programs or large applications. It can be used to make CGI scripts or console-only DOS programs. C++ allows you to create programs to do almost anything you need to do. The creator of C++, Bjarne Stroustrup, has put together a partial list of applications written in C++.

2. How do you find out if a linked-list has an end? (i.e. the list is not a cycle) 

You can find out by using 2 pointers. One of them goes 2 nodes each time. The second one goes at 1 nodes each time. If there is a cycle, the one that goes 2 nodes each time will eventually meet the one that goes slower. If that is the case, then you will know the linked-list is a cycle. 

3. What is the difference between realloc() and free()? 

The free subroutine frees a block of memory previously allocated by the malloc subroutine. Undefined results occur if the Pointer parameter is not a valid pointer. If the Pointer parameter is a null value, no action will occur. The realloc subroutine changes the size of the block of memory pointed to by the Pointer parameter to the number of bytes specified by the Size parameter and returns a new pointer to the block. The pointer specified by the Pointer parameter must have been created with the malloc, calloc, or realloc subroutines and not been deallocated with the free or realloc subroutines. Undefined results occur if the Pointer parameter is not a valid pointer.

4. What is function overloading and operator overloading?

Function overloading: C++ enables several functions of the same name to be defined, as long as these functions have different sets of parameters (at least as far as their types are concerned). This capability is called function overloading. When an overloaded function is called, the C++ compiler selects the proper function by examining the number, types and order of the arguments in the call. Function overloading is commonly used to create several functions of the same name that perform similar tasks but on different data types. 

Operator overloading allows existing C++ operators to be redefined so that they work on objects of user-defined classes. Overloaded operators are syntactic sugar for equivalent function calls. They form a pleasant facade that doesn't add anything fundamental to the language (but they can improve understandability and reduce maintenance costs).

5. What is the difference between declaration and definition? 

The declaration tells the compiler that at some later point we plan to present the definition of this declaration.
E.g.: void stars () //function declaration 
The definition contains the actual implementation.
E.g.: void stars () // declarator
{
for(int j=10; j > =0; j--) //function body
cout << *;
cout << endl; }

6. What are the advantages of inheritance? 

It permits code reusability. Reusability saves time in program development. It encourages the reuse of proven and debugged high-quality software, thus reducing problem after a system becomes functional.

7. What do you mean by inline function?

The idea behind inline functions is to insert the code of a called function at the point where the function is called. If done carefully, this can improve the application's performance in exchange for increased compile time and possibly (but not always) an increase in the size of the generated binary executables.

8. Write a short code using C++ to print out all odd number from 1 to 100 using a for loop 

for( unsigned int i = 1; i < = 100; i++ )
if( i & 0x00000001 )
cout << i << \",\"; 

9. What is public, protected, private? 

Public, protected and private are three access specifier in C++. 

Public data members and member functions are accessible outside the class. 

Protected data members and member functions are only available to derived classes. 

Private data members and member functions can’t be accessed outside the class. However there is an exception can be using friend classes.

10. Write a function that swaps the values of two integers, using int* as the argument type. 

void swap(int* a, int*b) {
int t;
t = *a;
*a = *b;
*b = t;
}
11. What are the advantages of inheritance?

• It permits code reusability.
• Reusability saves time in program development.
• It encourages the reuse of proven and debugged high-quality software, thus reducing problem after a system becomes functional.

12. What is the difference between declaration and definition?

The declaration tells the compiler that at some later point we plan to present the definition of this declaration.

E.g.: void stars () //function declaration
The definition contains the actual implementation.

E.g.: void stars () // declarator
{
for(int j=10; j>=0; j--) //function body
cout<<”*”;
cout<

13. What is the difference between class and structure? 

Structure: Initially (in C) a structure was used to bundle different type of data types together to perform a particular functionality. But C++ extended the structure to contain functions also. The major difference is that all declarations inside a structure are by default public. 
Class: Class is a successor of Structure. By default all the members inside the class are private.

14. What is RTTI?

Runtime type identification (RTTI) lets you find the dynamic type of an object when you have only a pointer or a reference to the base type. RTTI is the official way in standard C++ to discover the type of an object and to convert the type of a pointer or reference (that is, dynamic typing). The need came from practical experience with C++. RTTI replaces many Interview Questions - Homegrown versions with a solid, consistent approach.

15. What is encapsulation? 

Packaging an object’s variables within its methods is called encapsulation.

16. What is an object? 

Object is a software bundle of variables and related methods. Objects have state and behavior.

17. How can you tell what shell you are running on UNIX system? 

You can do the Echo $RANDOM. It will return a undefined variable if you are from the C-Shell, just a return prompt if you are from the Bourne shell, and a 5 digit random numbers if you are from the Korn shell. You could also do a ps -l and look for the shell with the highest PID.

18. What do you mean by inheritance? 

Inheritance is the process of creating new classes, called derived classes, from existing classes or base classes. The derived class inherits all the capabilities of the base class, but can add embellishments and refinements of its own.

19. What is virtual class and friend class? 

Friend classes are used when two or more classes are designed to work together and need access to each other's implementation in ways that the rest of the world shouldn't be allowed to have. In other words, they help keep private things private. For instance, it may be desirable for class DatabaseCursor to have more privilege to the internals of class Database than main() has.

20. What is the word you will use when defining a function in base class to allow this function to be a polimorphic function? 

virtual 

21. What do you mean by binding of data and functions? 

Encapsulation.

22. What are 2 ways of exporting a function from a DLL?

1.Taking a reference to the function from the DLL instance.
2. Using the DLL ’s Type Library

23. What is the difference between an object and a class? 

Classes and objects are separate but related concepts. Every object belongs to a class and every class contains one or more related objects.
- A Class is static. All of the attributes of a class are fixed before, during, and after the execution of a program. The attributes of a class don't change.
- The class to which an object belongs is also (usually) static. If a particular object belongs to a certain class at the time that it is created then it almost certainly will still belong to that class right up until the time that it is destroyed.
- An Object on the other hand has a limited lifespan. Objects are created and eventually destroyed. Also during that lifetime, the attributes of the object may undergo significant change.

24. Suppose that data is an array of 1000 integers. Write a single function call that will sort the 100 elements data [222] through data [321]. 

quicksort ((data + 222), 100); 

25. What is a class? 

Class is a user-defined data type in C++. It can be created to solve a particular kind of problem. After creation the user need not know the specifics of the working of a class.

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