Machine
A machine is a tool containing one or more parts that uses energy to perform an intended action. Machines are usually powered by mechanical, chemical, thermal, or electrical means, and are often motorized. Historically, a power tool also required moving parts to classify as a machine. However, the advent of electronics technology has led to the development of power tools without moving parts that are considered machines.
A simple machine is a device
that simply transforms the direction or magnitude of a force, but a large number of more complex machines exist.
Examples include vehicles, electronic systems, molecular machines, computers, television, and radio.
A device that
applies force, changes the direction of a force, or changes the strength of a
force, in order to perform a task, generally involving work done on a load. Machines are often designed to
yield a high mechanical advantage to reduce the effort needed to do
that work. A “simple machine” is a wheel, a lever, or an inclined plane. All
other machines can be built using combinations of these simple machines; for
example, a drill uses a combination of gears wheels to drive helical inclined
planes to split a material and carve a hole in it.
Machine any mechanical or electrical device that transmits
or modifies energy to perform or assist in the performance of human tasks.
General:
Semi or fully automated device that magnifies human physical and or mental capabilities
in performing one or more operations.
Mechanics:
Device that makes mechanical work easier by overcoming a resistance load at one
end by application of effort force at the other end.
Systems:
Purposefully organized set of components whose interconnections and inner workings
are known or apparent. The behavior of a properly functioning machine is
entirely predictable, its present state determines its next state, and the same
inputs always yield the same outputs.
Machine History:
The idea of a
"simple machine" originated with the Greek philosopher Archimedes around the 3rd
century BC, who studied the Archimedean
simple machines: lever, pulley, and screw. He discovered the principle of mechanical advantage in
the lever. Later Greek philosophers defined the classic five simple machines
and were able to roughly calculate their mechanical advantage. Heron of Alexandria in his
work Mechanics lists five mechanisms that can "set a load in
motion"; lever, windlass, pulley, wedge, and screw, and describes their
fabrication and uses. However the Greeks' understanding was limited to the statics of simple
machines; the balance of forces, and did not include dynamics, the tradeoff
between force and distance, or the concept of work.
During the Renaissance the dynamics
of the Mechanical Powers, as the simple machines were called, began to
be studied from the standpoint of how much useful work they could perform,
leading eventually to the new concept of mechanical work. In 1586 Flemish
engineer Simon Stevin derived the mechanical advantage of the inclined
plane, and it was included with the other simple machines. The complete dynamic
theory of simple machines was worked out by Italian scientist Galileo Galilei in 1600 in
Le Meccaniche On Mechanics. He was the first to
understand that simple machines do not create energy, only transform it.
The classic rules of
sliding friction in machines were discovered by Leonardo
da Vinci 1452–1519, but remained
unpublished in his notebooks. They were rediscovered by Guillaume Amontons and
were further developed by Charles-Augustin
de Coulomb.
Types
Types of machines and related components
|
||
Classification
|
Machine(s)
|
|
Simple machines
|
Inclined plane, Wheel and axle, Lever,
Pulley, Wedge, Screw
|
|
Mechanical
components
|
Axle, Bearings, Belts, Bucket, Fastener,
Gear, Key, Link chains, Rack and pinion, Roller chains, Rope, Seals, Spring, Wheel
|
|
Clock
|
Atomic clock, Watch, Pendulum
clock, Quartz clock
|
|
Compressors and Pumps
|
Archimedes' screw, Eductor-jet
pump, Hydraulic ram, Pump, Trompe, Vacuum pump
|
|
Heat engines
|
External combustion
engines
|
Steam engine, Stirling engine
|
Internal combustion
engines
|
Reciprocating engine, Gas turbine
|
|
Heat pumps
|
Absorption refrigerator, Thermoelectric
refrigerator, Regenerative cooling
|
|
Linkages
|
Pantograph, Cam, Peaucellier-Lipkin
|
|
Turbine
|
Gas turbine, Jet engine, Steam
turbine, Water turbine, Wind generator, Windmill
|
|
Aerofoil
|
Sail, Wing, Rudder, Flap, Propeller
|
|
Electronic devices
|
Vacuum tube, Transistor, Diode, Resistor,
Capacitor, Inductor, Memristor, Semiconductor, Computer
|
|
Robots
|
Actuator, Servo, Servomechanism, Stepper
motor, Computer
|
|
Miscellaneous
|
Vending machine, Wind tunnel, Check
weighing machines, Riveting machines
|
Mechanical
The word mechanical
refers to the work that has been produced by machines or the machinery. It
mostly relates to the machinery tools and the mechanical applications of
science. Some of its synonyms are automatic and mechanic.
Simple
machines
The idea that a machine
can be broken down into simple movable elements led Archimedes to define the
lever, pulley and screw as simple machines. By the time of the Renaissance this
list increased to include the wheel and axle, wedge and inclined plane.
Engines
An engine
or motor is a machine designed to convert energy into useful
mechanical motion. Heat engines, including internal combustion engines and
external combustion engines such as steam engines burn a fuel to create heat,
which is then used to create motion. Electric
motors convert electrical energy into mechanical motion, pneumatic motors
use compressed air and others, such as wind-up toys use elastic energy. In
biological systems, molecular motors like myosins in muscles use chemical
energy to create motion.
Electrical
Electrical means operating by or producing electricity, relating to or
concerned with electricity. In other words it means using, providing,
producing, transmitting or operated by electricity.
Electrical
machine
An “electrical
machine” is the generic name for a device that converts mechanical
energy to electrical energy, converts electrical energy to mechanical energy,
or changes alternating current from one voltage level to a different voltage
level.
Electronic machine
Electronics is the branch of physics, engineering and technology
dealing with electrical circuits that involve active electrical components such
as vacuum tubes, transistors, diodes and integrated circuits, and associated passive
interconnection technologies. The nonlinear behavior of active components and
their ability to control electron flows makes amplification of weak signals
possible and is usually applied to information and signal processing.
Similarly, the ability of electronic devices to act as switches makes digital
information processing possible. Interconnection technologies such as circuit
boards, electronic packaging technology, and other varied forms of
communication infrastructure complete circuit functionality and transform the
mixed components into a working system.
Computing machines
Computers
store and manipulate the flow of electrons, with patterns in this storage and
flow being interpreted as information manipulation. See State machine and Turing
machine.
Charles Babbage
designed various machines to tabulate logarithms and other functions in 1837.
His Difference engine is the first mechanical calculator. This machine is
considered a forerunner of the modern computer,
though none were built in Babbage's lifetime.
Molecular machines
Study of
the molecules and proteins that are the basis of biological functions has led
to the concept of a molecular machine. For example, current models of the
operation of the kinesin molecule that transports vesicles inside the cell as
well as the myosin molecule that operates against acting to cause muscle
contraction; these molecules control movement in response to chemical stimuli.
Researchers
in nano-technology are working to
construct molecules that perform movement in response to a specific stimulus.
In contrast to molecules such as kinesin and myosin, these nano-machines or molecular machines are constructions like
traditional machines that are designed to perform in a task.
Design
Design
plays an important role in all three of the major phases of a product lifecycle.
1.
Invention—identification of a need, development of requirements,
concept generation, prototype development, manufacturing, and verification
testing.
2.
Performance engineering—enhancing manufacturing efficiency, reducing service and
maintenance demands, adding features and improving effectiveness, and
validation testing.
3.
Recycle—decommissioning and disposal, recovery and reuse of
materials and components.
State Machine
In general, a state
machine is any device that stores the status of something at a given time and
can operate on input to change the status and/or cause an action or output to
take place for any given change. A computer is basically a state machine and
each machine instruction is input that changes one or more states and may cause
other actions to take place. Each computer's data register stores a state. The
read-only memory from which a boot program is loaded stores a state the boot
program itself is an initial state. The operating system is itself a state and
each application that runs begins with some initial state that may change as it
begins to handle input. Thus, at any moment in time, a computer system can be
seen as a very complex set of states and each program in it as a state machine.
In practice, however, state machines are used to develop and describe specific
device or program interactions.
To summarize it, a state machine can be
described as,- An initial state or record of something stored someplace
- A set of possible input events
- A set of new states that may result from the input
- A set of possible actions or output events that result from a new state
In their book Real-time
Object-oriented Modeling, Bran Selic & Garth Gullekson views a
state machine as:
- A set of input events
- A set of output events
- A set of states
- A function that maps states and input to output
- A function that maps states and inputs to states which is called a state transition function
- A description of the initial state
Uses of Machines
A machine is a
device that aids man in the performance of work. Machines use energy to
multiply a force, change the direction of a force, transform or transfer
energy, or multiply speed. A car jack is a machine that multiplies force
exerted on its handle so that a relatively small force can lift a car off the
ground. For instance, a force of about 50 N exerted on the jack handle produces
a force of about 2000 N on the car. Notice that the jack handle moves through a
greater distance than the automobile.
A machine may also used to changed the direction of a force. A single pulley at the top of a flagpole enables one end of the rope to exert an upward force on the flag as a downward force is exerted on the other end. Another use of a machine is to transform energy. A generator transforms mechanical energy into electrical energy. A steam turbine transforms heat energy into mechanical energy. We use machines to transfer energy from one place to another. The connecting rods, crankshafts, and axles transfer energy from the cylinders in the combustions engine of a car to the tires. We also use machines to multiply speed. A bicycle is a machine that gains speed by exerting a greater force on it. No machine can be used to gain both force and speed at the same time.
What is a virtual machine image:
A virtual
machine image is a single file which contains a virtual disk that has a
bootable operating system installed on it. Virtual machine images come in
different formats, some of which are described below. In a later chapter, we'll
describe how to convert between formats.
No comments:
Post a Comment