Object Rendering in Graphics
- This first image shows how a set of geometric objects can be displayed, or rendered, on the computer.
- A model of the object is created to store the locations, or coordinates, of corner points.
- Each side of an object is treated as a flat surface bordered by three or more outlined edges.
- The computer is used to calculate how each object appears in perspective view, and then to draw the outlines on the screen.
- This image is drawn in what is called wireframe mode, as if the object had been assembled as a framework of straight wires.
- By a process called hidden line removal, only the portions of the edges visible to the viewer are drawn.
- The effect simplifies understanding complex scenes by eliminating overlapping lines, and makes objects look solid.
- Using shading on the object surfaces visible to the viewer further improves our ability to interpret their shapes and positions.
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