Tuesday, February 25, 2014

Graphics


Graphics

Graphic and Graphical redirect here. For the Victorian newspaper, see The Graphic. For graphic or graphical sequences, see Degree graph theory #Degree sequence.

Graphics are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain. In contemporary usage it includes: pictorial representation of data, as in computer-aided design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics.
Examples are photographs, drawings, Line Art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flyer, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.

Graphics can be functional or artistic. The latter can be a recorded version, such as a photograph, or an interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may become blurred.

Graphics are visual presentations on a surface, such as a computer screen. Examples are photographs, drawing, graphics designs, maps, engineering drawings, or other images. Graphics often combine text and illustration. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.






Computer Graphics

Computer graphics are graphics created using computers and the representation of image data by a computer specifically with help from specialized graphic hardware and software.

The interaction and understanding of computers and interpretation of data has been made easier because of computer graphics. Computer graphic development has had a significant impact on many types of media and have revolutionized animation, movies and the video game industry.

Computer graphics is widespread today. Computer imagery is found on television, in newspapers, for example in weather reports, or for example in all kinds of medical investigation and surgical procedures. A well-constructed graph can present complex statistics in a form that is easier to understand and interpret. In the media "such graphs are used to illustrate papers, reports, thesis", and other presentation material.

Many powerful tools have been developed to visualize data. Computer generated imagery can be categorized into several different types, two dimensional, three dimensional, and animated graphics. As technology has improved, 3D computer graphics have become more common, but 2D computer graphics are still widely used. Computer graphics has emerged as a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Over the past decade, other specialized fields have been developed like information visualization, and scientific visualization more concerned with the visualization of three dimensional phenomena, where the emphasis is on realistic renderings of volumes, surfaces, illumination sources, and so forth, perhaps with a dynamic time component.

Graphics Definition

A graphic is an image or visual representation of an object. Therefore, computer graphics are simply images displayed on a computer screen. Graphics are often contrasted with text, which is comprised of characters, such as numbers and letters, rather than images.
      Computer graphics can be either two or three-dimensional. Early computers only supported 2D monochrome graphics, meaning they were black and white or black and green, depending on the monitor. Eventually, computers began to support color images. While the first machines only supported 16 or 256 colors, most computers can now display graphics in millions of colors.

         2D graphics come in two flavors — raster and vector. Raster graphics are the most common and are used for digital photos, Web graphics, icons, and other types of images. They are composed of a simple grid of pixels, which can each be a different color. Vector graphics, on the other hand are made up of paths, which may be lines, shapes, letters, or other scalable objects. They are often used for creating logos, signs, and other types of drawings. Unlike raster graphics, vector graphics can be scaled to a larger size without losing quality.

        3D graphics started to become popular in the 1990s, along with 3D rendering software such as CAD and 3D animation programs. By the year 2000, many video games had begun incorporating 3D graphics, since computers had enough processing power to support them. Now most computers now come with a 3D video card that handles all the 3D processing. This allows even basic home systems to support advanced 3D games and applications.
 
Two-dimensional

2D computer graphics are the computer-based generation of digital images mostly from models, such as digital image, and by techniques specific to them.

2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies such as typography. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics, whose approach is more akin to photography than to typography.

Three-dimensional

3D graphics compared to 2D graphics are graphics that use a three-dimensional representation of geometric data. For the purpose of performance this is stored in the computer. This includes images that may be for later display or for real-time viewing.

Despite these differences, 3D computer graphics rely on similar algorithms as 2D computer graphics do in the frame and raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred, 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques.

3D computer graphics are the same as 3D models. The model is contained within the graphical data file, apart from the rendering. However, there are differences that include the 3D model is the representation of any 3D object. Until visually displayed a model is not graphic. Due to printing, 3D models are not only confined to virtual space. 3D rendering is how a model can be displayed. Also can be used in non-graphical computer simulations and calculations.
 
Study of Computer Graphics

The study of computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.

As an academic discipline, computer graphics studies the manipulation of visual and geometric information using computational techniques. It focuses on the mathematical and computational foundations of image generation and processing rather than purely aesthetic issues. Computer graphics is often differentiated from the field of visualization, although the two fields have many similarities.

Graphics History

The phrase Computer Graphics was coined in 1960 by William Fetter, a graphic designer for Boeing. The field of computer graphics developed with the emergence of computer graphics hardware. Early projects like the Whirlwind and SAGE Projects introduced the CRT as a viable display and interaction interface and introduced the light pen as an input device. A programmer for the Whirlwind SAGE system performed a personal experiment in 1954 in which a small program he wrote captured the movement of his finger and displayed its vector on a display scope. The same individual, Douglas T. Ross, working at MIT on transforming mathematic statements into computer generated machine tool vectors in 1959 took the opportunity to create a display scope image of a Disney cartoon character.

Graphs

A graph or chart is a type of information graphic that represents tabular, numeric data. Charts are often used to make it easier to understand large quantities of data and the relationships between different parts of the data.

Diagrams

A diagram is a simplified and structured visual representation of concepts, ideas, constructions, relations, statistical data, etc., used to visualize and clarify the topic.

Graphics Types

·        Computer Graphics
·        Web Graphics

Computer Graphics

There are two types of computer graphics, Raster graphics, where each pixel is separately defined as in a digital photograph, and vector graphics, where mathematical formulas are used to draw lines and shapes, which are then interpreted at the viewer's end to produce the graphic. Using vectors results in infinitely sharp graphics and often smaller files, but, when complex, like vectors take time to render and may have larger file sizes than a raster equivalent.

In 1950, the first computer-driven display was attached to MIT's Whirlwind I computer to generate simple pictures. This was followed by MIT's TX-0 and TX-2, interactive computing which increased interest in computer graphics during the late 1950s. In 1962, Ivan Sutherland invented Sketchpad, an innovative program that influenced alternative forms of interaction with computers.

In the mid-1960s, large computer graphics research projects were begun at MIT, General Motors, Bell Labs, and Lockheed Corporation. Douglas T. Ross of MIT developed an advanced compiler language for graphics programming. S.A.Coons, also at MIT, and J. C. Ferguson at Boeing, began work in sculptured surfaces. GM developed their DAC-1 system, and other companies, such as Douglas, Lockheed, and McDonnell, also made significant developments. In 1968, ray tracing was first described by Arthur Appel of the IBM Research Center, Yorktown Heights, N.Y.

During the late 1970s, personal computers became more powerful, capable of drawing both basic and complex shapes and designs. In the 1980s, artists and graphic designers began to see the personal computer, particularly the Commodore Amiga and Macintosh, as a serious design tool, one that could save time and draw more accurately than other methods. 3D computer graphics became possible in the late 1980s with the powerful SGI computers, which were later used to create some of the first fully computer-generated short films at Pixar. The Macintosh remains one of the most popular tools for computer graphics in graphic design studios and businesses.

Modern computer systems, dating from the 1980s and onwards, often use a graphical user interface to present data and information with symbols, icons and pictures, rather than text. Graphics are one of the five key elements of multimedia technology.

        3D graphics became more popular in the 1990s in gaming, multimedia and animation. In 1996, Quake, one of the first fully 3D games, was released. In 1995, Toy Story, the first full-length computer-generated animation film, was released in cinemas. Since then, computer graphics have become more accurate and detailed, due to more advanced computers and better 3D modeling software applications, such as Maya, 3D Studio Max, and Cinema 4D.

Another use of computer graphics is screensavers, originally intended to prevent the layout of much-used GUIs from burning into the computer screen. They have since evolved into true pieces of art, their practical purpose obsolete; modern screens are not susceptible to such burn in artifacts.


Web graphics

In the 1990s, Internet speeds increased, and Internet browsers capable of viewing images were released, the first being Mosaic. Websites began to use the GIF format to display small graphics, such as banners, advertisements and navigation buttons, on web pages. Modern web browsers can now display JPEG, PNG and increasingly, SVG images in addition to GIFs on web pages. SVG, and to some extent VML, support in some modern web browsers have made it possible to display vector graphics that are clear at any size. Plugins expand the web browser functions to display animated, interactive and 3-D graphics contained within file formats such as SWF and X3D.

Modern web graphics can be made with software such as Adobe Photoshop, the GIMP, or Corel Paint Shop Pro. Users of Microsoft Windows have MS Paint, which many find to be lacking in features. This is because MS Paint is a drawing package and not a graphics package.

Numerous platforms and websites have been created to cater to web graphics artists and to host their communities. A growing number of people use create internet forum signatures—generally appearing after a user's post—and other digital artwork, such as photo manipulations and large graphics. With computer games' developers creating their own communities around their products, many more websites are being developed to offer graphics for the fans and to enable them to show their appreciation of such games in their own gaming profiles.

Graphics Uses

Graphics are visual elements often used to point readers and viewers to particular information. They are also used to supplement text in an effort to aid readers in their understanding of a particular concept or make the concept more clear or interesting. Popular magazines, such as TIME, Wired and Newsweek, usually contain graphic material in abundance to attract readers, unlike the majority of scholarly journals. In computing, they are used to create a graphical interface for the user; and graphics are one of the five key elements of multimedia technology. Graphics are among the primary ways of advertising the sale of goods or services.

Graphics education

The majority of schools, colleges and universities around the world educate students on the subject of graphics and art. The subject is taught in a broad variety of ways, each course teaching its own distinctive balance of craft skills and intellectual response to the client's needs.
          Some graphics courses prioritize traditional craft skills—drawing, printmaking and typography—over modern craft skills. Other courses may place an emphasis on teaching digital craft skills. Still other courses may downplay the crafts entirely, concentrating on training students to generate novel intellectual responses that engage with the brief. Despite these apparent differences in training and curriculum, the staff and students on any of these courses will generally consider themselves to be graphic designers.

The typical pedagogy of a graphic design or graphic communication, visual communication, graphic arts or any number of synonymous course titles will be broadly based on the teaching models developed in the Bauhaus school in Germany or Vkhutemas in Russia. The teaching model will tend to expose students to a variety of craft skills currently everything from drawing to motion capture, combined with an effort to engage the student with the world of visual culture.

Famous graphic designers

             Aldus Manutius designed the first Italic type style which is often used in desktop publishing and graphic design. April Greiman is known for her influential poster design. Paul Rand is well known as a design pioneer for designing many popular corporate logos, including the logo for IBM, NeXT and UPS. William Caslon, designed many typefaces, including ITC Founder's Caslon, ITC Founder's Caslon Ornaments, Caslon Graphique, ITC Caslon Old Face and Big Caslon.




What is graphics:

Refers to any computer device or program that makes a computer capable of displaying and manipulating pictures. The term also refers to the images themselves. For example, laser printers and plotters are graphics devices because they permit the computer to output pictures. A graphics monitor is a display monitor that can display pictures. A graphics board or graphics card is a printed circuit board that, when installed in a computer, permits the computer to display pictures.

Many software applications include graphics components. Such programs are said to support graphics. For example, certain word processors support graphics because they let you draw or import pictures. All CAD/CAM systems support graphics. Some database management systems and spreadsheet programs support graphics because they let you display data in the form of graphs and charts. Such applications are often referred to as business graphics. The following are also considered graphics applications:
 

Paint programs: Allow you to create rough freehand drawings. The images are stored as bit maps and can easily be edited.

Illustration design programs: Supports more advanced features than paint programs, particularly for drawing curved lines. The images are usually stored in vector-based formats. Illustration/design programs are often called draw programs.
 
Presentation graphics software : Lets you create bar charts, pie charts, graphics, and other types of images for slide shows and reports. The charts can be based on data imported from spreadsheet applications.

Animation software: Enables you to chain and sequence a series of images to simulate movement. Each image is like a frame in a movie.


CAD software: Enables architects and engineers to draft designs.

Desktop publishing : Provides a full set of word-processing features as well as fine control over placement of text and graphics, so that you can create newsletters, advertisements, books, and other types of documents.

In general, applications that support graphics require a powerful CPU and a large amount of memory. Many graphics applications-for example, computer animation systems-require more computing power than is available on personal computers and will run only on powerful workstations or specially designed graphics computers. This is true of all three-dimensional computer graphics applications.

In addition to the CPU and memory, graphics software requires a graphics monitor and support for one of the many graphics standards. Most PC programs, for instance, require VGA graphics. If your computer does not have built-in support for a specific graphics system, you can insert a video adapter card.
The quality of most graphics devices is determined by their resolution-how many points per square inch they can represent-and their color capabilities. 

Use of graphics and images

Graphics and images, used appropriately, can bring life to a report and focus your reader's attention on key points and data. This does not mean scattering pleasant pictures across the report in an attempt to make it look more attractive - any image or graphic you include should add something to the points you are making. Generally, images such as pictures and photographs would not be included in formal business reports - although graphs may be appropriate. For example, if you are presenting the results of a staff survey you may wish to include a bar or pie chart, which presents the data in a way that is easier for the reader to quickly access than if it was embedded in a paragraph of text.

Common Uses of Graphic Design

Graphic design is a perfect blend of technology and fine arts. This creative and artistic process is used for communicating ideas visually. Two majors tools used in graphic designing are typography and images for dissemination of ideas and conveying messages effectively. There are several fields in which graphic designs are used. For instance, it is used in the designing of banners, logos, company brochures, websites etc. In short, graphic design is helpful in building brand identity.

Companies looking to build up their brand employ graphic designers. Logo is basically a symbol that depicts the values and goals of the company. In other words, logo is the miniature image of the company and hence it is of utmost important in catapulting the company brand image in the market. A good graphic designer creates the logos which can strengthen the image of the company.
A majority of corporate houses both small and big are making use of creative graphic designing so as to make their business cards unique. The same thing holds true for the brochures, banners and other printed stuff of the company. A good graphic designer helps to make your brand distinct from others by adding artistic value to it.

 

Uses of Graphics & Animation

Graphics and animation are used to explain ideas, and to bind a programmer together with a visual unity that adds luster and prestige to the production. This can be very exciting to look at and it’s always very impactful – which means the target audience will be impressed, which is always one of your key business objectives. Graphics and animation can explain that which cannot be seen. If you want to get across a concept or an idea, and this concept is important to you, then a graphic will do the job where a camera cannot – because there is nothing to be shot as it’s only an idea, a concept, principle, or an invisible process. A camera can’t see inside somebody’s head, or a management system, or inside a machine. Possibly a presenter or a person being interviewed on camera could talk about the idea, but a graphic often does it better.

Use of Computer Graphics

The use of computer graphics is wide spread. It is used in various areas such as industry, business, government organizations, education, and entertainment and most recently the home. Let us discuss representative uses of computer graphics in brief.

           User friendliness is one of the main factors underlying the success and popularity of any system. It is now a well established fact that graphical interfaces provide in attractive and easy interaction between users and computers. The built-in graphics provided with user interfaces use visual control items such as buttons, menus, icons, scroll bar etc, which allows user to interact with computer only by mouse-click. Typing is necessary only to input text to be stored and manipulated.

             In industry, business, government and educational organizations, computer graphics is most commonly used to create 2D and 3D graphics of mathematical, physical and economic functions in form of histograms, bars, and pie-chats. These graphs and charts are very useful for decision making.
            The desktop publishing on personal computers allow the use of graphics for the creation and dissemination of information. Many organizations does the in-house creation and dissemination of documents. The desktop publishing allows user to create documents which contain text, tables, graphs, and other forms of drawn or scanned images or pictures. This is one approach towards the office automation.

The computer-aided drafting uses graphics to design components and systems electrical, mechanical, electromechanical and electronic devices such as automobile bodies, structures of building, airplane, slips, very large-scale integrated chips, optical systems and computer networks.

Use of graphics in simulation makes mathematic models and mechanical systems more realistic and easy to study. The interactive graphics supported by animation software proved their use in production of animated movies and cartoons films.

          There is lot of development in the tools provided by computer graphics. This allows user to create artistic pictures which express messages and attract attentions. Such pictures are very useful in advertising.  By the use of computer now it is possible to control various processes in the industry from a remote control room. In such cases, process systems and processing parameters are shown on the computer with graphic symbols and identification. This makes it easy for operator to monitor and control various processing parameters at a time. Computer graphics is also used to represent geographic maps, weather maps, oceanographic charts,




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